![]() Runner-Up, Best Overall: QuarkXPress at Quark ![]() You don’t want “desktop class” apps for your iPad & iPadOS."The first app you should look at…whether you’re looking to publish a book, magazine, poster, or a simple PDF report." You want the capability that being on a tablet best expresses… not being snarky, just a slightly different perspective.Īdobe has known for a long time what is possible on an iPad with their apps. They made product and marketing decisions to not allow some workflows to be expressed differently on iPadOS. It’s granted them some goodwill to the macOS base, it’s frustrated others. Affinity, Procreate, Concepts, and others have stepped in. ![]() Microsoft has made the same kinds of decisions, although with some challenge of not being able to code in Objective C/Swift the types of features which would add similarity to what they’ve done with Windows and macOS. Other companies have had the same “do we or don’t we” in respect to the technical debt incurred on their platform apps, versus what could be possible in adjusting for iPadOS.Īn excellent example of “powerful enough” happening is Concepts. It’s as capable as Illustrator, more than really. It didn’t inherit the debt of Adobe, while pushing to what the iPad does well. Will that change for iPadOS and larger platform apps? Yes. But, not likely in the way some would like. There’s been a steady merging of parts of the codebase of macOS and iPadOS to account for being “more capable” across both. And that seems to be something which will continue. But, the creator/productivity shape of software in macOS and Windows shouldn’t be duplicated on iPadOS. The interface is different, and the expectations around that are also. It takes humility to accept that you cannot take design and technical debit into platforms you aren’t building for. It would be a sign that their current business is terminally ill. I think I like this answer best based on my personal experience. I'm not "young", or should I say I'm no longer a student (in my 30s), nor am I a professional artist, so take this with that in mind:Īs a hobbyist, I struggled with the Photoshop learning curve back when I was using it. Knew how to do the basics of what I needed well, but those were minimal functions. Same happened for Blender, Unity, and Unreal. That's on me, I could absolutely sit down and try again, but as someone who grew up creating with pen and paper plus playdough and Lego, the idea of going through hoops with commands and extrudes and having to learn code (for Unity and Unreal) is just a lot of work for folks just wanting to pick something up and draw/sculpt/animate. I think that's where apps like Procreate, Nomad, and Dreams for PS4 have stepped in. It's still a small crowd, but these tools, that frankly are powerful enough for hobbyists like myself, are bringing back that feeling of picking up a sketch pad and drawing which was the whole reason I got the iPad. I have a decent drawing tablet a friend lent me, I have Unity and Unreal though on an abysmal MacBook because I'm not yet ready to commit to a powerful computer to accomplish the kind of game creation I'd like to do one day. ![]() And yet, the learning curve cuts my creativity. I know that gets better over time, but at this stage I'm just not feeling that. If anything, I'm looking forward to the day when these types of apps get simpler, stick to more instinctively tactile experiences, while still leading to amazing projects. I bought the iPad last year because for my used, I find it finally reached a stage of usability.
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